Website powered by

MEs Metaverse: Elapsed Formations - Environment Art

Elapsed Formations, one of many seed worlds available in MEs Metaverse. (seed worlds are semi-blank slate environments intended for users to add their own personal files, audio clips, and 3D models in realtime inside the MEs metaverse along with friends)
------------------------------------------
I was responsible for all art asset preparation including kit bashing with some UE Marketplace assets + some original geo in addition to custom materials shaders, terrain sculpting and post processing to bring the designers vision together for this final look. A 2D sketch was provided of the main walkable areas before filling in the level with final art independently. This level features a dynamic volumetric cloud scape which allows some cloud formations to occassionally blow through the walkable area creating an overcast or foggy mood from time to time.
------------------------------------------
You can now access and play this still in-development Metaverse software MEs by 株式会社O (O, Ltd.).
https://store.steampowered.com/app/2361710/MEs/
------------------------------------------
Please feel free to follow O, Ltd. on other social platforms to know about more recent projects, collaborations and further software development on our platform.
https://www.instagram.com/o_me_io/
https://x.com/o_me_io
https://www.o-me.io/
https://discord.gg/w3TcCZxM

In Editor Screenshot

In Editor Screenshot

Flythrough of the scene in editor

Sketch of an initial layout I created and got approved by leads

Sketch of an initial layout I created and got approved by leads

mood/inspiration for the initial look/feel

mood/inspiration for the initial look/feel

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

In Editor Screenshot

Early Dev screenshots of terrain borders/corners concealed by static meshes

Early Dev screenshots of terrain borders/corners concealed by static meshes

Early Dev screenshots of terrain borders/corners concealed by static meshes

Early Dev screenshots of terrain borders/corners concealed by static meshes

Early Dev screenshots of terrain borders/corners concealed by static meshes

Early Dev screenshots of terrain borders/corners concealed by static meshes

Early Dev screenshots of terrain borders/corners concealed by static meshes

Early Dev screenshots of terrain borders/corners concealed by static meshes