Currently practicing character art and dynamic, non destructible modeling/texture workflows. Open for freelance work. In general none of my portolio models are for sale - please stop asking.
現在はキャラクターアートとダイナミックで破壊不可能なテクスチャーワークフローを実践中。
フリーランス募集中。ポートフォリオにある3Dモデル一切販売してないのでそういうメッセージ依頼を受け付けません、申し訳ございません。
言語力・会話レベル
World building, avatar creation, minor rigging & skin weighting, props, kit-bashing, user generated content support & training materials as well as occassional level are all part of my daily tasks. All work is done on assets meant to be implemented into our Unreal 5 based Metaverse platform currently available on Steam.
Skills Required: Unreal Engine 5· Character Modeling · Mechanical Design · Hero Props · 3D Modeling & Texturing · Substance Painter · ZBrush · Autodesk Maya · Shader Creation · Initial Blueprint Implementation · Optimization & Troubleshooting
*Full Remote from Osaka
Creating the future through iterative design implementation.
Skills: Unreal Engine 5 · Shader Creation · Character Designs · Vehicle Design · Mechanical Design · Hero Props · 3D Modeling & Texturing · Substance Painter · ZBrush · Autodesk Maya
Only available for short term contract projects.
Current Duties and Responsibilities:
Character Accessory/Gear Sculpt, Model, Bake
Character Accessory/Gear Texturing in Substance
Headscan Data Cleanup and Polish in Zbrush
Head Texture Creation with ZWrap, XYZ and Substance
Character Skin Texture Creation from Concept
Character Skin Creation/Theming without Concepts
Coordination and Guidance to Junior Staff
Correction/Polish of Outsourced Assets
R&D Node Shader Development for Unique Materials
Snowdrop Integration [Proprietary Game Engine]
General Prop Zbrush Sculpting
Maya Retopo and Game Res Modeling
Hard Edge Surface Modeling
Mechanical Design Modeling
Photoshop Decal/Alpha Creation
Illustrator Decal/Alpha Creation
Current Proficient Software Skills:
Zbrush Sculpt
Substance Painter (Game Res Bake and Texturing)
Maya (Modeling and UVing)
Snowdrop Integration (Ubisoft Proprietary Engine)
Node-Based Visual Shader Creation
Current Software Skills in Training:
Zwrap for headscan cleanup and XYZ detail transfer
Maya Xgen for Game Res Hair Modeling and Groom
Marvelous Designer for Fabric Sim Modeling
Maya Rigging
Substance Designer for Material Creation