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William Bowser
William Bowser
3D Look Dev Specialist | Character Artist II
Osaka, Japan

Summary

Currently practicing character art and dynamic, non destructible modeling/texture workflows. Open for freelance work. In general none of my portolio models are for sale - please stop asking.

現在はキャラクターアートとダイナミックで破壊不可能なテクスチャーワークフローを実践中。
フリーランス募集中。ポートフォリオにある3Dモデル一切販売してないのでそういうメッセージ依頼を受け付けません、申し訳ございません。
言語力・会話レベル

Skills

Hard Surface ModelingHuman Character ModelingVehicle ModelingWeaponsPropsReal TimeNode-based Shader DevelopmentGTLF Protocol for Unreal

Software proficiency

Unreal Engine
Unreal Engine
Snowdrop
Snowdrop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Maya
Maya
Character Creator
Character Creator
iClone
iClone
Marmoset Toolbag
Marmoset Toolbag
FiberShop
FiberShop
Xgen
Xgen
3ds Max
3ds Max
Unity
Unity
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Illustrator
Illustrator
Flash
Flash
MEs
MEs
VRM
VRM
GLTF
GLTF

Reel

Productions

    • Video Game
      MEs Metaverse
    • Year
      2023
    • Role
      3D Character and Environment Artist
    • Company
      O, Ltd.
    • Video Game
      XDefiant
    • Year
      2024
    • Role
      3D Character Artist II
    • Company
      Ubisoft Osaka(株)
    • Video Game
      South Park: The Fractured But Whole
    • Year
      2018
    • Role
      3D Artist II
    • Company
      Ubisoft Osaka(株)
    • Video Game
      Assassin's Creed III
    • Year
      2012
    • Role
      3D Artist
    • Company
      Ubisoft Osaka(株)

Experience

  • 3D Character & Environment Artist at O, Ltd. - MEs Metaverse (Full Remote)
    Tokyo, JP
    September 2022 - Present

    World building, avatar creation, minor rigging & skin weighting, props, kit-bashing, user generated content support & training materials as well as occassional level are all part of my daily tasks. All work is done on assets meant to be implemented into our Unreal 5 based Metaverse platform currently available on Steam.

    Skills Required: Unreal Engine 5· Character Modeling · Mechanical Design · Hero Props · 3D Modeling & Texturing · Substance Painter · ZBrush · Autodesk Maya · Shader Creation · Initial Blueprint Implementation · Optimization & Troubleshooting

    *Full Remote from Osaka

  • 3D Look Dev Specialist (Remote Only) at Freelance
    Osaka, Japan
    September 2022 - Present

    Creating the future through iterative design implementation.

    Skills: Unreal Engine 5 · Shader Creation · Character Designs · Vehicle Design · Mechanical Design · Hero Props · 3D Modeling & Texturing · Substance Painter · ZBrush · Autodesk Maya

    Only available for short term contract projects.

  • 3D Character Artist II at Ubisoft Osaka株式会社
    Osaka-Shi, Japan
    January 2011 - August 2022

    Current Duties and Responsibilities:

    Character Accessory/Gear Sculpt, Model, Bake

    Character Accessory/Gear Texturing in Substance

    Headscan Data Cleanup and Polish in Zbrush

    Head Texture Creation with ZWrap, XYZ and Substance

    Character Skin Texture Creation from Concept

    Character Skin Creation/Theming without Concepts

    Coordination and Guidance to Junior Staff

    Correction/Polish of Outsourced Assets

    R&D Node Shader Development for Unique Materials

    Snowdrop Integration [Proprietary Game Engine]

    General Prop Zbrush Sculpting

    Maya Retopo and Game Res Modeling

    Hard Edge Surface Modeling

    Mechanical Design Modeling

    Photoshop Decal/Alpha Creation

    Illustrator Decal/Alpha Creation

    Current Proficient Software Skills:

    Zbrush Sculpt

    Substance Painter (Game Res Bake and Texturing)

    Maya (Modeling and UVing)

    Snowdrop Integration (Ubisoft Proprietary Engine)

    Node-Based Visual Shader Creation

    Current Software Skills in Training:

    Zwrap for headscan cleanup and XYZ detail transfer

    Maya Xgen for Game Res Hair Modeling and Groom

    Marvelous Designer for Fabric Sim Modeling

    Maya Rigging

    Substance Designer for Material Creation