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MEs Metaverse: Village of Permutations - Environment Art

For our first ever MEs Marketplace event our participant creator's worlds were all linked to the Village of Permutations, and central hub world from which visitors could come and explore all user-made creator worlds from a central location. The event concluded in November 2024 but those who follow our socials and discord can still access this hub and the artist's worlds should you be curious. All storefront and shop related assets are currently closed as they were exlusive for that event.
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With just a sketch and high concepts provided by leads I was responsible for initial white/gray box prep (later adjusted some by design), all art asset preparation including kit bashing (UE Marketplace and some CG trader assets) and some original geometry in addition to custom materials shaders and post processing to bring the designers vision together for this final look. All kit bashing assets required game ready optimization to the point of supporting our software running on a Mac M2. The white box/gray box of the main walkable areas were tested and approved by designers before filling in the level with final art and off the main path shortcut zones which I arranged/dressed independently.
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You can now access and play this still in-development Metaverse software MEs by 株式会社O (O, Ltd.).
https://store.steampowered.com/app/2361710/MEs/
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To specifically access this ended event world, use the following world code at the world menu:
RY1Z2Z
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Articles about MEs Market and this particular hub world
https://avyss-magazine.com/2024/11/12/54557/
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Please feel free to follow O, Ltd. on other social platforms to know about more recent projects, collaborations and further software development on our platform.
https://www.instagram.com/o_me_io/
https://x.com/o_me_io
https://www.o-me.io/
https://discord.gg/w3TcCZxM

In-Editor Realtime Flythrough

MEket Hub World Overview

MEket Hub World Overview

In-Game Realtime Walkthrough

High Concept

High Concept

Main island interior unique zone looks and intended blending transition ideas.  8 Unique zones for each creator portal area

Main island interior unique zone looks and intended blending transition ideas. 8 Unique zones for each creator portal area

Specific zone interior refinements

Specific zone interior refinements

Initial hub world general layout sketch and first pass creator world(s) portal placements - several event participants

Initial hub world general layout sketch and first pass creator world(s) portal placements - several event participants

In editor final look screenshots - Central Platform world entryway

In editor final look screenshots - Central Platform world entryway

View from the Central Platform vista

View from the Central Platform vista

Wide shot of the Central Platform

Wide shot of the Central Platform

In editor view of the Central Platform zone portal hub

In editor view of the Central Platform zone portal hub

wide shot of cliffside zone

wide shot of cliffside zone

wide shot facing castle ruins zone

wide shot facing castle ruins zone

interior of the town square zone beside castle ruins zone wall

interior of the town square zone beside castle ruins zone wall

rooftop view of castle ruins/town square

rooftop view of castle ruins/town square

aerial view of town square

aerial view of town square

town square to basalt pillar tunnel zone

town square to basalt pillar tunnel zone

town square to basalt pillar tunnel zone

town square to basalt pillar tunnel zone

basalt pillar tunnel zone

basalt pillar tunnel zone

basalt pillar tunnel zone

basalt pillar tunnel zone

wide shot of moss flats zone to monolith hillside zone

wide shot of moss flats zone to monolith hillside zone

moss flats zone to monolith hillside zone

moss flats zone to monolith hillside zone

moss flats zone to floating archway zone

moss flats zone to floating archway zone

floating archway zone to moss flats zone

floating archway zone to moss flats zone

moss flats zone looking down on floating archway zone

moss flats zone looking down on floating archway zone

floating archway zone

floating archway zone

floating archway zone

floating archway zone

floating archway zone

floating archway zone

floating archway zone to temple pass

floating archway zone to temple pass

floating archway zone to temple pass

floating archway zone to temple pass

temple pass to tower ruins zone

temple pass to tower ruins zone

Shader optimizations pass

Shader optimizations pass

Overview from shader complexity screen grab

Overview from shader complexity screen grab

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion

Early Dev Shot from whitebox to completion