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Rogue-like Map: 3D Level Design and Graybox Exercise

In 2022 I completed a two week long exercise to see how far I could get creating a fantasy rogue-like map with my own original gray box assets from start to finish based on my own level design map/layout concept.

Modeling with Maya, tiling textures made with substance, and surface details added via world position offset shaders on pre-tessellated or pre-subdivided static meshes.

In Engine Screen Capture of key view point highlights (3min)

In Engine Screenshot

In Engine Screenshot

Top Down 2D level layout planning design

Top Down 2D level layout planning design

Visual references for what Zones A (Dungeon Maze), B (Aqueduct traversal bridgeway) and transition areas should feel like

Visual references for what Zones A (Dungeon Maze), B (Aqueduct traversal bridgeway) and transition areas should feel like

Visual references for what Zone C (Castle Battle Arena) and transition areas should feel like

Visual references for what Zone C (Castle Battle Arena) and transition areas should feel like

Visual references for kinds of props that should be made to populate the space

Visual references for kinds of props that should be made to populate the space

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screenshot

In Engine Screen Capture of the entire map walktrough (20min)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)

In Engine Screenshot - props kit bashing asset details (WPO shaders used on pre-subdivided mesh for quick surface details)