Website powered by

Hyper Metal Sonic

This is a small reskinning and feature update to my previous prototype model entitled "Murder Sonic".
https://www.artstation.com/artwork/qQvJQN

For the purposes of my most recent short film "Stardust Speedway: The Training of Metal Sonic" I needed to create a more polished and refined canonized version of Metal Sonic closer to his traditional appearance in the Sonic Franchise. To achieve this live in the film not only was a simple reskin needed but the coloring had to be made dynamic with shaders. In addition to this rather than physically modeled terminator style 2D eyes, closer to the game universe I needed to create a responsive 3D vector to 2D UV tracking capable behavior to control the direction his 2D eyes would look in scene. Some static pink hyper phase-shift speed effect shaders/decorations have been added just for flair. I did not create the Jet exhaust VFX, its an Unreal Marketplace asset.

The short film:
https://youtu.be/v3JOHC_hXjY

The short film project link:
https://www.artstation.com/artwork/KOA9yX

lifted from the same callouts from Proto/Murder Sonic previous work

lifted from the same callouts from Proto/Murder Sonic previous work

Eye mesh overlay texture and displacement detail

Eye mesh overlay texture and displacement detail

Eye mesh overlay texture and displacement detail

Eye mesh overlay texture and displacement detail

Eye mesh overlay texture and displacement detail

Eye mesh overlay texture and displacement detail

Eye mesh overlay texture and displacement detail

Eye mesh overlay texture and displacement detail

Eye mesh overlay texture and displacement detail

Eye mesh overlay texture and displacement detail

Reference: Hyper Metal Sonic's phase shifting ability as seen from the original Japanese anime feature film "Sonic OVA"

Reference: Hyper Metal Sonic's phase shifting ability as seen from the original Japanese anime feature film "Sonic OVA"