In continuation of my recent YouTube hit with the piece Stardust Savior I decided to continue this Journey creating next gen, real time Sonic video game fan art from one of my favorite franchise titles Sonic CD. Keeping everything geared towards the realism seen in the movie franchise, as a next step the challenge was to try and do an animated short. If you have not already seen the YouTube short "Stardust Speed Demon: The Training of Metal Sonic" I encourage you to view that short before checking out the character in close detail to know how things went on the actual project itself.
The Short:
https://youtu.be/v3JOHC_hXjY
Over the next few months from around May to mid July 2022 I struggled to make my own ideal version of what I thought Robotnik (played by Jim Carrey) should look like should he also continue on to be the same role in the 3 installment of the film set to release in 2024.
Using head scan data, a base avatar morphed up to have a chubby look like the original game character, and my own hand made outfit modeling and texture designs this was the end result. Lots of hurdles in understanding were made, and I am still totally reliant on CC / iClone softwares for now as facial rigging is out of my grasp. At the end of the day the desired asset, a certain level of look and feel, a functional, emote capable humanoid villain based on a celebrity's likeness was achieved and I am happy with the result despite the imperfections.
The short film project link:
https://www.artstation.com/artwork/KOA9yX
In Game using as pawn motion test
Modeling the boots session playback