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Rocksmith+: Dragon Headstock w/ Various Test Surface Shaders

2018-2019 Early development work on Rocksmith+

Created a western-style dragon headstock featuring a sculpted and baked base mesh asset attached to a totally non UVed tile triplanar shaded generic guitar body asset. I created a hybrid shader which could accept the correct baked assets base PBR intended normals and AO while also allowing for the merged influence of a completely tiled texture set which had dynamically driven texel density based on the cameras distance. All tiling textures were 1K while the baked components texture set, including a general transmission mask for gem/stone/jade/resin/amber-like materials were kept down to 2K at runtime. Headstock, metallic/bone tuning keys, and the guitar wood/neck elements were all dynamically colorable based on gray scale tiling (or baked in the dragons/bone parts case) textuer sets. These assets were all simply made for shader test purposes during early development of assets for Rocksmith+.

Top view - inlays were very placeholder status at this point.

Top view - inlays were very placeholder status at this point.

Jade Shader

Jade Shader

Jade Shader

Jade Shader

Jade Shader

Jade Shader

Marble Shader

Marble Shader

Marble Shader

Marble Shader

Copper Shader

Copper Shader

Gold Shader

Gold Shader

Copper Patina Shaders

Copper Patina Shaders

Various Metals w Patinas

Various Metals w Patinas

Polished Stone Shader

Polished Stone Shader

Antique Eastern Rosewood Shader

Antique Eastern Rosewood Shader

Amber/Gem/Resin Shader

Amber/Gem/Resin Shader

Amber/Gem/Resin Shader

Amber/Gem/Resin Shader

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt

Sculpt