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XDefiant: Wolves Faction - Jules Helmet

XDefiant Wolves Faction - Jules Helmet Modeling & Texturing
Jules Character available now in Season 3 due to title sunsetting in summer 2025

Given a base concept and a few head gear references from previous Ghost Recon titles I was tasked with remodeling a base form in Zbrush to retopo and UV in Maya, then finally texturing in Substance the final head gear for the third Wolves Faction member dev name Jules.

Early dev shot in Snowdrop Engine

Early dev shot in Snowdrop Engine

Design concept from art director

Design concept from art director

Referenced material from previous Ghost Recon titles

Referenced material from previous Ghost Recon titles

Initial shape review in Zbrush

Initial shape review in Zbrush

Refinements

Refinements

Additional details, refinements in Zbrush

Additional details, refinements in Zbrush

Hard/Soft edge refinments for bake cleanup

Hard/Soft edge refinments for bake cleanup

Post bake refinements

Post bake refinements

Post bake refinements

Post bake refinements

Early dev shot in Snowdrop Engine

Early dev shot in Snowdrop Engine

Early dev shot in Snowdrop Engine

Early dev shot in Snowdrop Engine

Early dev shot in Snowdrop Engine

Early dev shot in Snowdrop Engine

Early dev shot in Snowdrop Engine

Early dev shot in Snowdrop Engine

In Game screenshot

In Game screenshot