2018-2019 Early development work on Rocksmith+
Created an explodable fender-like guitar and applied a node scripted procedural shader for wear and tear. With only base tiling UVs, the asset uses 1K tiling textures in combination with vertex color masking for wood grain to pain blending with vertex alpha masking for designating areas where the tuneable grunge amount is shown on surfaces. All metals, platics and woods except the pickup wires and copper coils were dynamically colorable in Snowdrop engine. All grunge overlay vertex painted "decals" also had scalar parameters for UV tiling scale with a macro and micro size variation.